戰(zhàn)狼這惡心貨暴雪直接刪掉都不屑于再修改
順便 航母回來了 真的回來了不是重做么→_→
壯哉我大航母吉祥物
先知新技能倒是滿imba的
T的機械化流再次腹死胎中。。。。 Post by Firimar (2012-09-15 19:07)
重做不就是一個同名的其它單位 這個和修改是不同的 再說 目前沒新單位
順便 那些勞改犯終于發(fā)現(xiàn)自己會透視眼了航母幾乎是神族的標(biāo)志了啊回來了真好···蟲族有修改么···總之任何時候都是t imba。所以要削弱。能把蟲族那個巨惡心的東西刪掉么,看著他就覺得頭皮發(fā)麻。 Post by 最后的使徒 (2012-09-15 19:09)
妙蛙種子射程-1 雖然妙蛙種子從來都是平推的 Post by wl42523 (2012-09-15 19:10)
妙蛙種子是蟲族攻堅單位 也是暴雪新的戰(zhàn)斗方式的體現(xiàn) 不會刪除的航母怎么個回來法? 原來被刪除了?
戰(zhàn)狼我還沒爽上就被刪了,結(jié)果今天爆了一天火車俠..... Post by 墮落的猴子 (2012-09-15 19:23)
航母是什么意思16號漁政船?風(fēng)暴還在啊.....
把SC1的航母操作性還回來吧...《蟲群之心》Beta補丁:航母回歸 戰(zhàn)狼被刪除
文章所屬:星際爭霸2資訊 作者:s.163.com編譯 來源:PLU游戲娛樂傳媒 發(fā)布時間:2012-09-15 12:49:46
來自暴雪:
異蟲
蟲群宿主
- 小蝗蟲(Locust)的射程從3降低到2。
星靈
先知
- 預(yù)知技能被移除。
- 先知獲得了新的范圍效果技能,相位護盾。
- 相位護盾對友方單位施放,使其在5秒內(nèi)對有害效果免疫:
真菌增生、腐蝕、污染、引力光束、震撼彈、牽引(Abduct)、揭示(Revelation)、微民和250mm殲敵炮——相位護盾移除這些效果并使其對這些效果免疫。
EMP——相位護盾移除無法隱形的效果,但無法抵擋EMP造成的傷害。
神經(jīng)寄生——相位護盾不會移除這個效果,但會阻止單位受到這個效果的影響。
- 能量升級移除。
- 掩埋的持續(xù)時間縮短到25秒,但掩埋力場的生命值提高到100。
造價從150/200下調(diào)為150/150。
左:先知(掩埋技能);右:風(fēng)暴戰(zhàn)艦
風(fēng)暴戰(zhàn)艦
- 射程從22降低至15。
- 傷害從30修改為30+20對巨型。
- 射程升級移除。
母艦核心/母艦
- 召回現(xiàn)在消耗100點能量。
- 母艦核心現(xiàn)在起始能量為50點,在升級為母艦后能量將被重置為50點。
- 凈化光束的射程從7提高到10。
航母
- 該單位回到游戲。
此前暴雪曾表示:神族航母將在蟲群之心中被刪除;引發(fā)神族玩家廣泛討論
人類
戰(zhàn)狼
- 該單位從游戲中移除。
收割者
- 獲得新的被動技能:戰(zhàn)斗意識
- 使得收割者可以獲得高地視野。
惡火
- 戰(zhàn)斗惡火現(xiàn)在可以從重工廠中建造了,需要軍械庫。
- 軍械庫中有了一項升級,使得惡火可以在戰(zhàn)斗模式和普通模式之間切換。
左圖:戰(zhàn)斗火車與普通火車對比;右圖:升級了藍(lán)火的戰(zhàn)斗火車弧線攻擊效果
寡婦雷
- 不再需要軍械庫。 Post by 月亮河 (2012-09-15 19:25)
風(fēng)暴buff 射程天生15
現(xiàn)在P一坨的巨型單位 巨像 白球 母艦 航母 風(fēng)暴
航母怎么個回來法? 原來被刪除了?
戰(zhàn)狼我還沒爽上就被刪了,結(jié)果今天爆了一天火車俠.....
我對星際最大的印象就是你的單礦自絕死路空投FARM流..... [s:1]看了11樓才知道你們在說什么。。臥槽
瓦媽好萌!
風(fēng)暴buff 射程天生15
現(xiàn)在P一坨的巨型單位 巨像 白球 母艦 航母 風(fēng)暴
對重型30+20的話DPS算是比一個機槍兵高了些...
對重型30+20的話DPS算是比一個機槍兵高了些...
是對巨型 不是重型 ﹃_﹃
是對巨型 不是重型 ﹃_﹃
As you may know, we have entered the second week of the Heart of the Swarm beta test. Thank you all for the time and effort you have put in to playing and testing the game these last few weeks. Our plan to deliver balance patches for the beta will be very different from how we do patches on the live game. We will be making frequent iterations on balance throughout the beta test in order to reach our goals as quickly as possible. Accordingly, we expect that some of the changes we make will naturally have a larger impact on overall balance and that additional tuning may be necessary; however, we feel that the beta test is the perfect time to take these risks and learn from the results.
如同大家所知道的, 我們的蟲群之心BETA測試已經(jīng)進(jìn)入了第二周, 感謝大家在過去幾周一直以來對游戲的熱愛與測試. 我們的計劃是對BETA客戶端的補丁發(fā)布會不同于正式運營的自由之翼. 我們會經(jīng)常性的做出平衡性修改來盡快達(dá)到目標(biāo). 我們也知道我們做出的這些改變會自然而言的對總體平衡性構(gòu)成沖擊, 進(jìn)一步的調(diào)整也是必要的. 但我們覺得BETA就是BETA, 就是一個很好的機會可以無視任何風(fēng)險進(jìn)行測試并獲得結(jié)果.
Here are the changes we’re planning on making this week:
以下就是我們這周準(zhǔn)備作出的改變:
Remove oracle ability: Preordain
移除神諭者的技能: 預(yù)知
Because Preordain overlaps with Revelation in that both spells grant vision, we’ve decided to remove Preordain. All in all, we feel that Revelation is a cooler spell because it also acts as a soft detection mechanism.
預(yù)知技能與啟示技能都是獲得視野的技能, 我們準(zhǔn)備移除預(yù)知. 總的來講, 我們覺得其實更酷因為它也是一個應(yīng)急反隱.
New oracle ability: Phase Shield -- Target friendly units are shielded from harmful effects for 5 seconds
新的神諭者技能: 相位護盾 -- 目標(biāo)友軍單位會獲得一個護盾阻止負(fù)面效果, 持續(xù)5秒鐘.
Phase Shield is a new oracle ability that can be used to prevent harmful effects like the marauder’s Concussive Shells, the infestor’s Fu微民網(wǎng)l Growth, or the viper’s Abduct. We feel that with the addition of swarm hosts and vipers, protoss is in need of a spell that can help against some of the new unit compositions.
相位護盾是一個新的神諭者技能可以被用來防止負(fù)面效果例如掠奪者的減速, 感染蟲的真菌增生或飛蛇的誘拐. 我們認(rèn)為加入蟲群宿主和飛蛇后, 神族需要一個法術(shù)來幫助對抗一些新單位的能力.
Oracle Entomb changes
Duration reduced from 45 to 25Mineral Shield health increased from 75 to 100
神諭者埋葬的改動
持續(xù)時間從45秒減少到25秒, 埋葬護盾的量從75提升至100.
We were facing two issues with this ability: First lower skilled players who didn’t react quickly would take too large an economic hit. Second higher level players who reacted almost instantly would take too little damage from the ability. This is just a first pass at attempting to solve these two issues.
我們對于這個技能面對著兩個問題: 首先--不能迅速做出多線反應(yīng)的低水平玩家會蒙受巨大的經(jīng)濟損失. 其次---反應(yīng)迅速的職業(yè)玩家即使被騷擾也損失甚少, 這僅僅是我們用來解決這兩個問題的第一次嘗試.
Oracle cost down from 150/200 to 150/150
神諭者的建造消耗從150/200降低到150/150.
The cost change is to make it easier to allow protoss players to actually build these units and justify using them. As with most tuning changes in the beta, this is probably not the final cost number. As we evaluate this unit throughout the course of the beta, we will have a much better idea of what the cost of the unit should be.
建造資源的改變時讓神族可以確實地建造這些單位并使用, 和大部分在BETA的改動類似, 這未必是最終數(shù)據(jù). 在我們使用BETA測試衡量這個單位的時候, 我們會對單位造價有更好的認(rèn)識與理解.
Carrier is back!
航母回來啦!
We continue to receive a lot of feedback from both our community and professional players suggesting that the tempest is difficult to use. We agree that it’s not an easy-to-use capital ship like the carrier, and feel it could be cool to have two big air units in the protoss fleet. The carrier will be the easy-to-use, multifunctional capital ship, whereas the tempest will be a more strategic and positional unit that can’t just be blindly massed. We know how much the carrier means to everyone and think that this is a great opportunity to give the carrier another chance before making a final decision on the unit’s future.
我們不停地從我們的論壇社區(qū)和職業(yè)玩家那里收到反饋說風(fēng)暴戰(zhàn)艦太TM坑爹了難使用了. 我們同意風(fēng)暴戰(zhàn)艦是一個很難用的主力艦和框框A的無腦航母不同. 我們覺得神族有兩個大大的主力艦在坨坨里也很酷, 航母會成為無腦操作簡便多功能的主力艦, 風(fēng)暴戰(zhàn)艦會成為高端戰(zhàn)術(shù)兵種配置中的一部分而不能無腦大量爆. 我們知道航母在你們心中的地位也覺得這是一個很好的機會把它先弄回來, 在我們做出最終決定前.
Mothership Core rebalance
母艦核心的重新平衡.
The planned changes are:
計劃中的改變有:
Mothership core build cost decreased from 100/100 to 50/50Mothership core’s Recall energy reduced from 150 to 100Mothership core Purify attack range increased from 7 to 10
母艦核心的建造消耗從100/100降低到50/50, 母艦核心的召回技能消耗從150降低到100, 母艦核心的凈化技能的攻擊距離從7增加到10.
These are simple number changes in an attempt to reach our goals for this unit: early game defense against all-in attacks, the ability to use Recall to be more offensive without having to commit completely, and giving protoss players more choices to work with in the early game.
這些事簡單的數(shù)字變化來試圖讓我們關(guān)于這個單位的計劃完成: 對抗早期的全家老小一波流, 因為有召回可以避免滅團而更加具有進(jìn)攻性, 也給與神族玩家更多的前期選擇.
Tempest attack range changed to 15, Tempest damage changed from 30 to 30 +20 massive
風(fēng)暴戰(zhàn)艦的射程從22減少到15, 風(fēng)暴戰(zhàn)艦的傷害從30改為30加20對巨型.
Now that the carrier is back as the general capital ship option, we are adjusting the role of the tempest to be more specific.
現(xiàn)在航母作為被天地通吃的主力艦回來啦, 我們調(diào)節(jié)了風(fēng)暴戰(zhàn)艦的角色來讓它更加與眾不同.
The tempest is now a specific counter-unit against massive units. The plan for the tempest is to be a viable option in the PvZ late-game against broodlords as well as in the PvP late-game against mass colossi.
風(fēng)暴戰(zhàn)艦現(xiàn)在是一個更棒的對抗巨型單位的選擇. 這個關(guān)于風(fēng)暴戰(zhàn)艦的修改可以讓PVZ的后期對抗中使用風(fēng)暴戰(zhàn)艦對抗母巢王蟲和在PVP的后期對抗中使用風(fēng)暴戰(zhàn)艦對抗大量巨像.
Mothership starts with 50 energy when upgraded from the mothership core
圣母艦從母艦核心升級完成后有50能量, 取代之前繼承母艦核心能量.
Having a mothership start with max energy was an unintended side-effect that accompanied the change in how the unit was being built. Vortex is an especially deadly ability, and we feel it’s important to give players fighting against the mothership some time to react. Having a mothership capable of casting two Vortexes right when they finish building is simply too much.
圣母艦剛造好就有滿能量有著難以想象的副作用. 黑洞是一個致命的技能, 我們覺得應(yīng)該給與玩家一個時間緩沖來對抗圣母艦. 圣母艦造好就能放兩個黑洞實在是太厲害了.
Warhound has been removed from the game
戰(zhàn)狼從游戲中被移除.
We received a lot of feedback from both the general community along with many pro gamers that this unit was not working in its current state. We definitely agree. The current plan is to remove it from the beta so that we can focus testing other units.
我們從論壇社區(qū)的職業(yè)玩家收到了很多反饋說這個貨完全扯淡. 我們認(rèn)頭, 目前的計劃是先刪了它以便我們先測試別的單位.
If we locate a better design for the warhound, it will return to the beta; until then, please play the game and give your feedback without the warhound in mind.
如果我們有了一個更好的戰(zhàn)狼設(shè)計, 它就會回來, 目前為止,請忘掉它并在發(fā)布反饋時不要提到它.
Reaper has a new passive ability: Battlefield Awareness Allows Reapers to see up cliffs
死神有了新的被動技能: 心眼.真(誤) 戰(zhàn)場意識 --允許死神看到高地上面的敵人.
We like where the Reaper is right now with the over-all changes being made to the game. The new Combat Drugs ability allows for more reaper usage early on and this early action feels both fun to play with and fun to watch.
我們很滿意于目前游戲中對死神的改動, 新的戰(zhàn)斗藥劑讓前期死神應(yīng)用更加有趣和富于觀賞性.
We’d like to try to push the usage of the reaper a bit further to see if there are even cooler options for the unit. The Battlefield Awareness ability will potentially allow reapers to be used not only for early game harassment, but throughout the game as a great scouting unit.
我們希望讓死神的應(yīng)用更上一個臺階來看看他們是否會更酷. 戰(zhàn)場預(yù)知技能讓死神不僅是一個早期的騷擾單位, 也能成為一個強大的偵查單位.
This is one of the experimental abilities we’d like to try as we’re still in the early stages of the beta. Any feedback on the new Reaper as a whole will be greatly appreciated.
這是我們所做的實驗性嘗試之一, 我們會繼續(xù)做下去因為我們還在BETA的早期混沌階段, 我們很期待關(guān)于新死神的反饋.
New hellion upgrade: Transformation Servos -- allows hellions to change to Battle mode
新的火車升級: 變身火車俠, 允許火車變身火車俠.
In TvZ, battle hellions with good split micro are performing a bit too well against zergling/baneling openers. Therefore, we are adding an upgrade requirement to change modes, giving zerg players more time to make the necessary adjustments to their unit composition.
在TVZ中, 火車俠在對抗跳蟲和毒爆蟲的戰(zhàn)斗中太過出色了那么一點點, 我們因此加入了一個升級選項來改變這一點, 給與蟲族玩家更多的緩沖和調(diào)整時間來對抗火車俠.
Battle mode hellions can be built from the Factory
火車俠可以從重工廠中直接建造.
After testing this unit in the beta, we are starting to see scenarios where building only hellions, only battle hellions, or having a choice of both are all reasonable decisions. Therefore, we would like to try allowing players to build these units separately while keeping the ability to transform between modes a viable option.
在BETA單位測試后, 我們觀察了重工廠造出來的是火車的情景和火車俠的情景, 兩者都還不錯. 因為我們嘗試允許玩家分別建造火車和火車俠, 當(dāng)然他們還是可以變身的. (也就是多了一個建造火車俠的選項, 你可以在一個掛雙倍的工廠中同時建造一個火車和一個火車俠, 前提是研發(fā)完成后).
Widow mine no longer has an Armory requirement
蜘蛛雷不再需要軍械庫作為前置科技.
We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement.
我們目前在BETA中很少看到蜘蛛雷的使用, 我們擔(dān)心太早地引用一個隱身單位會出問題, 但我們現(xiàn)在覺得先觀察一下沒有軍械庫作為前置科技的蜘蛛雷戰(zhàn)力如何.
來自: 的消息.
渡鴉的引導(dǎo)飛彈技能消耗重新回到125. (本來是125, 后來砍到100, 現(xiàn)在又加回去), 這一點在大衛(wèi)金的報告中沒有提到, 但是在一個BUG修復(fù)帖中出現(xiàn).
Swarm host’s locust attack range decreased from 3 to 2
蟲群宿主的蝗蟲射程從3減少到2.
We are decreasing the range of the swarm host’s locusts from 3 to 2 in order to slightly reduce the unit’s effectiveness while still maintaining its usefulness in a number of different situations. After this change, locusts should be pretty deadly when able to freely attack enemy units and structures. Additionally, small to medium-sized armies will have to do some kiting in order to reduce locust counts as head-on battles will not be cost-effective. On the other hand, larger armies (especially those with lots of splash damage) will be able to take down a large amount of locusts fairly efficiently if their swarm hosts are not backed up by other units. Swarm hosts in the earlier stages of a game can be used by themselves, but in the later parts of the game they will need to be used in combination with units like the corruptor or infestor.
我們減少了蟲群宿主蝗蟲的射程從3減少到2來在維持它在復(fù)雜條件下的實用性的前提下.減少這個單位的影響力. 在這個改動后, 蝗蟲會在可以自由攻擊敵人單位和建筑時變得十分致命. 小坨和中坨的部隊可以通過風(fēng)箏來減少蝗蟲數(shù)量, 但如果和蟲群宿主硬碰硬則要吃虧. 從另一個角度講, 一大坨部隊(尤其是有了AOE單位后)可以在蟲群宿主沒有其他單位保護時輕松解決掉他們. 蟲群宿主在游戲早期可以單獨作戰(zhàn), 但在游戲中后期應(yīng)該與其他單位例如腐化飛蟲或感染蟲協(xié)同作戰(zhàn).